Shared virtual experiences is one of the most interesting implications of virtual reality. Bruce Wooden, Head of Developer Relations at AltspaceVR, in his TED Talk discusses how VR has developed and what the future of shared VR may be.
Wooden notes that there are a number of exciting applications for VR including gaming, constructions and market. But what really captured Wooden’s attention is shared reality. That is being in the same VR experience with the other person.
He recounts how he was playing Minecraft and saw his friend. He and his friends and had a share virtual reality experience. What stuck with Wooden was that he remembered it as playing a game but as a experience.
While VR isn’t a new technology, Wooden believes that there is good evidence that now is VR’s time. Wooden believes that there are two numbers which show we are reaching a point of mass adoption of VR technology. These are 20 and 1. The first is 20 milliseconds. This is the time to keep a person a person in a VR simulation and be comfortable. This is the latency cycle time. When you get below 20 ms the brain can’t perceive. Our brain see it as the real environment. We are also reaching less than 1mm tactile perception. When we hit these two numbers we have moved into an area which is beyond human perception.