Virtual Reality could vastly improve the way that architects and their clients communicate. According to architect Gunita Kulikovska this improved ability to communicate will improve client satisfaction. It could also potentially save millions of dollars.
Gunita starts by describing her childhood which she spent by building trees houses. Over time it become a more complicated structure.
She was dreaming and sketching and making note which lead her to the study of architecture. During her studies she did a lot of modelling and drawings. But she realized she was learning the language of architects talking to other architects. She could not communicate her designs to the general public.
The whole of the visual communication has evolved over time. All of these tools correspond to communication. Gunita thinks that architecture is filled with disappointment because of this weakness of communication.
She asks the audience to think of themselves in the role of the client. How can the client express their vision? What tools does the architect have to express their vision? In truth reality is the only way we can really understand our vision. When you first enter a building it is the only time you can get a true sense of the space.
If we look into the construction process there is plenty of room for miscommunication. There is the architect with their own vision. There is the engineer who wants to know how it will work. The client who just wants the end result.
Because it is difficult for the client to truly understand the architect’s vision until the building is near completion. This is why clients often ask for changes in the last stages of construction or even after it is finished. This is because expectations do not match reality. This can cost of millions of dollars.
In 2015 Gunita built a team of architects and tech professionals to explore the VR space. VR she believed could become the common language for everyone involved in the construction process.
The reason Gunita wanted to build something with VR was so she could make a meaningful change to the realm of architecture. She understood that architects just want to do architecture. Consequently, the VR tools needed to be simple. It had to turn 3D models into architecture.
Gunita believes that VR is the best option we have today for improving communication. We can simulate the building before it is constructed. We don’t have to ask the clients before we enter the space. If we have this technology that brings us close to reality. Gunita suggest that we should not be building false expectations. Instead we should be experiencing architecture vividly. The difference could avoid costly changes and that people’s expectations are met.